Advance cavalry of the French foraging parties caught their first sight of the enemy at seven of the clock, just south of Beccaville. A small unit of Spanish Guerillas, surprised by the appearance of French to the north, fled Beccaville, leaving their uneaten breakfast behind. Making for the safety of the British lines, they quickly realized evasion was impossible and took to the refuge of a small woods east of the road.
Alerted to the presence of heavy foot traffic too early in the morning for this corner of Spain, the French hastened through the streets of Beccaville, soon to burst out into the open land beyond. In the distance, they caught the flash of color and gleam of steel of men running through the meadows. A glimpse was all they needed to confirm the presence of enemy guerillas waiting there in the shadows.
The guerillas waited in the shade, hoping the French would pass them by, a hope too quickly dashed. The French commander refused to leave the threat of fifteen well-armed and hostile locals lingering in his rear, and steered his troops, six lancers and six dragoons, off the road, and into the hot maw of battle.
After digging in deeper into the security of the woods, the guerillas fired a single volley that only managed to injure one French hussar. For this scenario, and based on the figures available, the GM designated the guerillas primarily a melee force. Five with muskets leaves ten with much more effective melee weapsons such as pikes and axes. Feeling their oats, the guerillas followed up their volley with a pointless charge into the Hussars.
Which is not to say that it was a total loss. The guerillas did slow down the French Cavalry by a full two campaign turns - one for the fight, and one for resting and binding up the wounded. As you'll see in the next post, this allowed the British defenders to find much better terrain on which to counter-attack the French cavalry force.
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