The Maps

 For ease of reference, here is the core map.  Note the use of numbers across the top and letters down the left side of the map.  This should help make order writing a little easier.   It lacks a compass rose, so assume the usual orientation with north at the top.


And here are some place names to add some flavor and help with keeping everyone oriented.  



To help with expectations about the translation from the map to the tabletop, here are photos of what the various terrain items look like.  Note that the map is not the territory, so some latitude can be expected for the first time a battle is fought in an area.  Should subsequent battles be fought in the same map square, the referee will do his best to recreate the terrain as it appeared in the first fight.

For trees and buildings, the number of icons shown on the map indicates the number of features that will appear on the tabletop.

A large village with four buildings.  Farms will have just one building.


Two fields of crops.

The two hills.  Each square with a hill will have one of these features.

The bridge and stream.  This stream will be used for both Drescher Stream and both creeks.

The two swamps.  Map squares that have this icon are impassable, but when those squares are part of a larger battle, these two features will appear on the tabletop.  The block movement, but not line of sight.

Map squares that have a W will have this feature on the tabletop.  These are very defensible positions.

The woods.  When a tree icon appears on the map, it represents one of these features.  More trees on the map means more of these on that portion of the table.  Generally, the referee will start with the larger woodland features.  The photo below provides a good example of what a map square with three trees will look like on the table.



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